UK-based artist Katharine Morling is an award-winning artist specializing in ceramics. I can’t help admiring the stripped-back design style employed in these intriguing porcelain sculptures. The emphasis moves from the texture of the object to their forms and the way the light interacts with them.
If employed in the gaming field, this level of minimalism can be very effective. By placing emphasis using a strong contrasting colour against this minimalism would make them clear and intuitive things to avoid, paths to walk, things to collect. There’s a present urge in game development, be it AAA titles or smaller indie efforts, to impress through the inclusion of as much complex visual effects, scenery assets and character design as possible but this often comes at the expense of clear art direction.
Best indie examples: “Rymdkapsel” – a space station simulator which, rather than employing detailed sci-fi graphics, opts for a clear and playable geometric aesthetic.
“Thomas Was Alone” – a game with multiple characters where instead of complicated character design or environments, square geometry is used with a variety of physical effects alongside clever narrative to deliver an immersive gameplay experience.
“Kentucky Route Zero” – Moody story-driven gameplay eschews heavy detail, opting for an impressionist view which serves to enhance the sense of isolation and tension.
And in console releases (since Mirrors Edge): No Comment.
So, exercise restraint, create beautiful art like Katharine Morling.