Meet Matt Folkard – the latest addition to the team and a seasoned Developer with over 17 years of experience in the industry.
How did you get in to development?
I was attracted to games from the age of 8, playing Elite on a BBC B on my mum and dad’s black and white telly (yes, I’m old). I never thought about doing it for a career until after university when a neighbour offered me my first proper job writing mini games for a CD-ROM (told you I was old) for Persil – yes, the washing powder stuff – and that was it, I couldn’t get away!
What do you enjoy the most about developing?
The creative challenge, making something that you can sit back, look at and say “I made that” and then look smug.
What has been your proudest dev moment so far?
Persuading British Gas that they wanted a physics based platform game to incentivise their call centre staff. They did, and gave me an open brief. Ahhh, those were the days.
If you were stranded on a desert island, what 3 things would you want to take with you and why?
My wife, my son and some Lego. My wife: well, my wife. My son: well, my son. Lego because my son and I are obsessed with it. My wife will be bored, but you can’t have everything can you?
Who would you most like to meet and why?
Elon Musk, so I can ask if he could give me one of his ‘leccy cars.
Tell us one unique/amusing fact about yourself.
I once lived in Factory records old HQ (of Madchester fame/Happy Mondays/Joy Division/New Order/The Haç) and my landlord was Alan Erasmus, one of its ex directors. He was a bit bonkers and once nailed the front door of our flat shut with my missus inside. (Amongst many, many, many other stories!)
Any tips for budding devs?
Don’t give up. Keep pegging at it even when something doesn’t work. Most importantly: keep learning.