Matmi’s whipper-snapper Tom has so much boundless energy he even has time to make his own little games to enter competitions. His latest game came an incredible 11th out 3500 applicants – queue round of applause please.
So we found ten minutes to sit down with him and ask some questions.
What is Ludum Dare?
Ludum Dare is a huge indie game developer contest that takes place over 48 hours every 3 months. It encourages anyone with any skill set or level to join. While a voting system between entrants is used to nominate winners in different categories, there are no prizes except the game you produce, many of which have gone on to fully developed titles, such as World of Goo.
What was your inspiration for the game?
My game is about shape and space across 2 dimensions inspired by Fez, Echochrome, and the toy for toddlers where they have to fit the bricks into the right holes. I really wanted to create a Zen ambient experience because it’s a mood seen so rarely in video games, and can be really effective in encouraging players to play a game with few or no obvious or pressing goals. over 16k plays on Kongregate!
What technology did you use?
I developed it in Unity.
Any special bit of code you are particularly proud of?
Because I don’t know how to model, I wrote a script which allowed me to create the shapes used in the game in the engine, and then save them directly into the game. This was a massive time saver.
Why do you think the game did so well?
Partly because it fit the theme particularly well (I think it came 7th in the theme catagory), but also because it’s an idea people probably haven’t seen before, executed with polish and completable in a short time frame.
Name a couple other games you liked in the competition.
Big question. I really liked the second place winner, You Must Escape a game about using sound to navigate your surroundings, like a 2D “Devil’s Pitchfork”. Very effective use of sound to create horror.
Another underrated game I liked was Rokhopr. Its just evil.
Check out Tom’s game on Kongregate now.