Matmi

Archive for the ‘Tech News’ Category

OnLive: friend or foe?

Tuesday, October 25th, 2011

Onlive Console Image

How will the new cloud-based gaming platform affect the entrenched console vs. PC platform debate of the gaming world?  Matmi’s lead developer, James Tibbles, buys himself a box and gives OnLive a road test.  Here’s his report.

I’ve been a gamer since the days of the Sinclair +2 Spectrum (yes, I am that old) and have experienced the formation of the gaming world’s console vs. PC platform divide first-hand.

Let me get this out of the way now and declare myself a console-ist which happened for the simple reason that I had a laptop at the time without a mouse.  You just couldn’t interact easily enough with games to do anything but end up shouting at the screen in frustration.  Give me that joystick and make it snappy!

But whether you’re a PC or console freak, we both have a problem.  We’ve always been reliant on newer, faster, whizzier hardware to run the increasingly CPU-sapping games coming onto the market.  That’s the rub – sooner or later, you’re going to have to shell out for new technology.  But maybe not any more.

Released in the UK in September, OnLive is a cloud-based gaming platform that runs on any platform with a reasonably fast Internet connection.  It’s been around since 2007, but Internet speeds weren’t quite up to the mark so OnLive’s taken a few years to get any traction – but it’s now well and truly arrived.

So what do you get?

  • Free OnLive membership (no subscription unless you fancy additional package deals).
  • Free to play most games 30 minutes a day.
  • The ability to watch others play games, and view new game trailers.
  • A vast amount of well-known games, and the comfort of knowing the hardware and game library will be continually updated, automatically.
  • Single and multiplayer online.
  • No need for top of the range graphics and sound card because you’re effectively watching a video, not rendering 3D environments on the fly.
  • No need for a hard drive.
  • Customisable controls if you’re using a keyboard.

I joined the OnLive service and played via PC first.  After a quick program download I signed in.  The OnLive system starts up just like you’re accessing a dashboard on a modern day console.  Even the introduction is video streaming – a rotating sweeping logo comes in to screen then fades out.

Then you’re in to the menu system – a grid-like layout allowing you to browse through games in the marketplace, change your settings and even watch other people’s games currently in progress (this is live streaming after all).

A brief look through the marketplace and it’s great to see so many well-known game titles available to play.  F.E.A.R 3 and Split Second immediately took my interest.  Another great little feature is that most games are available to play for free for 30 minutes a day. The system simply disables any save abilities and brings you back to the dashboard after your 30 minutes are over.

Being the gamer that I am and being impressed so far, I decided to give the OnLive gamepad a try.  I know this sounds counterproductive – that you’re back to buying hardware – but it does give you a great gaming experience.  Dual thumb-sticks, standard main controls, 4 trigger buttons and (this bit’s really nifty) additional keys to control video recordings, allowing you to very easily record, review and upload your video clips.  This is great for a chuckle, especially recordings that point out game flaws such as walking through walls and defying gravity. Top that off with the usual rumble pad and menu buttons and the OnLine gamepad is possibly the nicest controller I’ve ever used.

I plug it in to my TV, boot it up and continue my OnLive journey.  As before, the dashboard comes up, and intuitive navigation kicks in. This time I load up F.E.A.R 3 (a game I previously purchased and played on the PC version of the OnLive system) which takes seconds.  Then it takes me to my last saved point and away I go.

I only have two criticisms.

The gamepad doesn’t come with a wireless connection as standard – you have to connect via a wireless bridge – so it loses a point in my eyes.  And while I was playing Split Second, one of my favourite racing games, the screen jolted and stuck for a moment or two, then a “network problem” message popped up.

These blips continued intermittently – 3 times in 3 hours of play – so it didn’t really bother me, but I did decide to upgrade my 6mpbs Internet connection.  Running games via a streaming system, no matter how fast your Internet connection may be, your controls simply won’t be as quick to respond as you may be used to.  Short of restructuring the entire infrastructure of Internet communication (which, impressively, Steve Perlman – OnLive’s founder, is currently working on) this will always be cause for concern.

So is OnLive really the console and PC gamer killer?

I don’t think so, but it’s definitely a game changer, sitting itself quite happily, comfortably and perhaps permanently in-between the hard-core PC gamer, the console lover and those who don’t have hundreds of pounds to spend on either.

Streaming gaming has real potential to please all people and end the divide, and it’ll make tablet owners happy too.  Personally I’ll keep on playing via the console rather than the PC, but I can also see myself plugging in my mouse and keyboard, just to get that extra control in some more PC-based games.

Despite my new dependency on constant fast internet access, what pleases me the most is that I no longer have to worry about keeping my hardware completely up to date. But instead I now worry whether or not OnLive can keep their hardware up to date!

With OnLive being so cheap, sexy, unique and fun to use I’m proud to add it to my console collection, and I look forward to watching the service expand and improve over the coming months and years.

The future of gaming is here. All hail streaming media! All hail the big fluffy cloud!

Next up… it’s milky madness!

Wednesday, June 15th, 2011

Dark Side of the MOO

It’s back to our very own Moo (not Moon) for our next own-brand iOS/Android app release! Meet the milk-loving alien stunt driver, Roscoe, in the one and only “Dark Side of the Moo” (yes, really!).

The creative craziness is consistent at Matmi – but I’ve just noticed the materialisation of subspace subterfuge. Maybe it’s the Matmisphere effect (or maybe we are being brainwashed by alien forces…), but our next app release, “Dark Side of the Moo”, is due out later this Summer (what Summer?). Roscoe, our featured alien, is bereft. His favourite lactating lounge, “Udders”, has run out of milk and he decides to nip out to Earth to top up stocks (OK, it’s a stretch but go with me…).

This milky madness is packed with car jumps, bovinators, stunts, golf buggies, psycho cows, the FBI, impossible jumps over school buses and a very thirsty Roscoe who only wanted a pint of milk, after all! There are no prizes for spotting all the bovine related language and items, but we’re especially proud of ‘intergalactating’ and ‘moustache to the other side’ (groan…).

Find us on twitter for an update and gird your milky loins in readiness for a bovine space bonanza! (You only get to write a sentence like that at Matmi and understand it).

Mooooo-ve on up there, Roscoe!

New Gorillaz game crosses the divides

Monday, March 29th, 2010

Our latest game “Escape to Plastic Beach” for the Gorillaz crosses the divide into reality – along with several other divides that we know of!
Gorillaz 'Escape to Plastic Beach' chapter 1 Car Chase free-to-play online game
2D to 3D. Flash to Unity. Free-to-play to free MP3 download. Bruce Willis got his own virtual double as the bounty hunter. And the game crosses from virtual to reality and back again – several times – given that Gorillaz is a virtual band (which makes your brain hurts if you think about it too hard….).

But don’t do that! Play the game and let us know what you think. Here’s what lead singer Murdoc has to say on the subject:

“Hey! This is fan-tastic. Some top-notch gonk gaming company have made a Gorillaz game that you can play free online. It’s all based on Plastic Beach, and it features me, 2D and my cyborg Noodle! What’s even better is that if you pay the £1.50 for the last part, you get our new single “Superfast Jellyfish”, and that’s got ‘Super Furry’ Gruff and the De La Soul boys on it! El Caminos, Boogiemen, ghostly pirate ships, underwater chases, mines, fat cops and gun battles all wrapped up in some snazzy new gaming technology and a great new Gorillaz track too…I mean, what more could you want? Come n’ play with me and Gorillaz on Plastic Beach and see how far that gets you…”
He’s right – we think it’s pretty darned good too. There are months of our lives, a lot of our brain cells and an awful lot of Matmi magic in “Escape to Plastic Beach“.

And there’s still more to come. Prepare yourself to cross another chasm Matmi style in a few weeks time…. Enjoy, Jeff.

Unity 3 Announced

Tuesday, March 9th, 2010

browser-xbox-ps3-620pA new version of the development platform Unity has been announced, adding support for Android and the PlayStation 3, on top of the existing support for iPhone, Wii and the Xbox 360, as well as boasting numerous upgrades to the engine itself. (more…)

Microsoft Unveils New Mobile Platform

Wednesday, February 17th, 2010

With all the talk of iPads and Androids, it’s easy to forget to forget that Microsoft has been in the mobile business for some time now, which is something that the company is eager to remedy with a new version of its Windows Mobile platform. (more…)