Jeff’s time to take the stand finally arrives.
Monday, March 7th, 2011As my previous post mentioned, Matmi co-chaired a brand-e.biz event with Microsoft last week. It consisted of a panel of business men, all experts in their fields, in which they gave a brief talk on their given topic followed by a Q and A.
Jeff is no stranger to projecting his voice and speaking to an audience on a subject he is passionate about. He is always happy to share his thoughts on how effective an advergame can be to a brands exposure. So it came as no surprise that he was asked to tackle the topic of Branded Gaming and it’s use in effective marketing. Naturally, the subject of gamification came up.
Jeff Pabst, head of international planning and product management at Microsoft was just one of the Brand-e.biz panellists who mentioned the topic. He told the audience that the term gamification need not even include what is traditionally associated with the idea of gaming. BA offering air miles is an example of gamification (similar to the United Airline campaign offering passenger incentives…the difference being that games were used to pull in the user initially).
Pabst said:
“At its heart, it is simply about keeping the consumer engaged through ever-increasing rewards. To do this effectively, marketers need to know their target audience, and how audience interests change over time.” - Brand-e.biz
Gamification is at the very heart of everything Matmi does and has done (very successfully might I modestly add) for the last ten years. However, as previously stated, it is important not to get too caught up with the ‘game’ terminology.
Gamification does not simply mean making a game and reap the rewards of the masses flocking to your site/brand. Matmi are all too aware of this false perception of ‘if you build a flash game, they will come’ (I think that’s how it went) in relation to building brand awareness. There’s far more to it than that. I think it only fair to leave the last words on the subject to our very own Jeff Coghlan, MD:
“Gamification is everywhere. Nectar cards, Tesco Club Card, LinkedIn profile percentage complete ect. are all forms of gamification. It’s about achievements, getting rewarded for interaction. They are all ways to encourage users to return and engage with the brand. To reach that magical 100% complete or to breach the next barrier for point rewards.”
He went on to say:
“Everybody is a gamer, everyone plays some form of game. So [when it comes to brands getting involved], brands should decide what they’re seeking, what audience. If they’re trying to talk to 18-to-34 year-old males, they should look at Xbox-style(console/pc) games.“ – Jeff Coghlan


It was triumph for Lily Allen at the Brits last night as she snagged the award for ‘Best Female Solo Artist’, beating the likes of Leona Lewis and Bat for Lashes to win the prestigious accolade. As well ‘Best Female Solo Artist’, Lily was also nominated for ‘Best Single’ and ‘Best Album’, which we hoped she would win as well, but she was sadly pipped at the post by JLS and Florence & the Machine respectively.