Lily Allen game helps push sales
Thursday, January 29th, 2009During 2008 we started looking at how we could help the Music Industry and it’s Artistes increase their listener base and introduce them to a whole new audience. Having personally spent 12 years working in the Music Industry, I found this challenge really exciting.
We produced a game and website for Mr Ray on Universal Music in September and within the first ten days the game “Mr Ray and the Missing Colours” had over 400,000 plays, driving over 120,000 unique users to his website.
Following this success, we designed and produced a game for Parlophone to help promote Lily Allen’s new single “the Fear” and her album “It’s not me, it’s you”. Using various cues from the album, we designed a platform game that allows the player to choose their Lily before pitting their skills against various enemies including Rabid Handbag Dogs, Credit Card Throwing Bankers, Paparazzi, Spikes and the Big Fear monster.
The game is a race against time as the fear slowly creeps up on you and played over ten different levels, the game is a real challenge.
Players can listen to Lily’s new single whilst playing the game and also find links to her new video, website and myspace site. There are also direct Album to buy links to the USA, UK , France and Japan markets.
We started seeding the game on December 19th and within 20 days we had achieved over 1,000,000 plays, claiming the coveted Christmas number one spot in the Viralchart.com even outperforming the crop of Christmas games.
The game has currently been played 1.4 million times and with the single being released on January 26th, we are excited to see if our efforts have been worth it with a strong single chart entry this Sunday.
Regards Baz Barrow



