Unity3D to add support for Flash Molehill
Monday, March 21st, 2011As some of you may have already heard, there has been another hugely exciting announcement from the Unity3D guys. They announced that they will add the ability to export projects to Flash’s 3D API Molehill.
This is excellent news for Flash developers as the Unity tool is a fantastic environment for building games. Using the Unity tool you will be able to program in either ActionScript 3 or using one Unity’s existing languages such as C#, Boo, or JavaScript.
Flash’s new 3D API, codenamed Molehill, “exposes a very low-level shader-based interface to the graphics hardware. Adobe has decided to focus on that low-level part, and do that really well. The molehill pre-release will not be shipping with a 3D engine, scene building tools, model and animation importers / exporters, physics, lighting or lightmap creation tools, etc.”
The latest information released stated that Unity will be keeping the Unity Player and it will be up to the developer to decide when to target Flash or Unity Players or other platforms like desktop, mobile that are currently available and use the rendering platforms that work best with each (DirectX/OpenGL/OpenGL ES/Molehill… maybe WebGL in the future).
If this works out, it will help to break down the barriers some Unity3D developers may have encountered when it came to getting users to break away from the Flash plugin player and download the Unity Webplayer. I’m sure many of us who have published a Unity3D game to be released via the web have hit this issue. But with the option to utilise the already widely accepted Flash player, it opens up all the Flash portals for Unity developers (and hopefully over time, the Unity Web Player itself will continue to gain more acceptance on the web). It also means Unity can now truly say they are a complete cross-platform developing package. Exciting times…
If you want to read more about this, you can see what the Unity guys themselves had to say. As usual, they have been very open about future developments and have published a useful Q and A here.



