European Unity #uniteeurope

Matmi produce games and experiences across a wide range of applications, from desktop & mobile, to embedded systems. Keen to stay ahead of the game and keep up with the latest industry tools and trends, we sent Glen (one of our Unity developers) to Unity Amsterdam ’17. Here’s what he had to say…

Helping kids fight Summer Slide with DiaryZapp

DiaryZapp is a space for children to capture their daily adventures, broaden their literacy skills and are their creations very day over the holidays, weekends and beyond.

Can we change the world through gamification?

We have been working together with the ICAEW to help create a new platform that encourage large corporations to look after the people and the planet and to show them that this can also make profit, all of this using the Global Goals developed by the United Nations. The challenge is to change the world for the better with gamification…

Are you local?

The Weave network is an industry-led group to promote the creative and digital sector, address skills gaps and help ensure our businesses can continue to flourish throughout Cheshire.

Matmi and the Master Maze Maker.

We are now working with the legendary Adrian Fisher who is the worlds Master Maze Maker. Adrian has designed and made all the leading mazes in the world and is the inventor of the Mirror Maze and Corn mazes. Adrian shares some of the same leisure industry clients as Matmi and this partnership promises to deliver an new theme park experience that has never been seen before.

Matmi Welcomes Two Design Interns to Our Offices…Meet Izzy

  Izzy is working with us as a design intern and is currently studying Computer and Video Games at Salford University .  She is from Wigan and has grown up around Manchester.     How did you get into Design? A culmination of enjoying it in school and encouragement from my uncle who works in…

Matmi Welcomes Two Design Interns to Our Offices…Meet Danielle

  Danielle is one of the design interns working with us.  She was born in Chester and is currently studying Computer and Video Games at Salford University.   How did you get in to design? Design is a broad term.  But in general I was always watching family draw so it made me want to…

Virtual Season’s Greetings

Virtual Season’s Greetings from all of us at Matmi It’s that time again; we wave goodbye to 2016 and say hello to 2017. We decided to create a little video in celebration of the great technological advances of the past year. We hope you like it. Whatever reality you exist in over the festive period,…

Autumn news

It’s been a while so we thought we would let you know what was going on in the world of Matmi. At the Matmi HQ our key focus this year has been location based technology, gamification and alternative realities; which has seen us working with many companies on their earned and owned media strategies. We’ve…

The new platform battle takes place in the home

Cast your mind back. Way back…. It seems with technology there is always a battle of the platform. Way-back in time it was Commodore, Spectrum, Atari, BBC, IBM (PC), Amstrad and Apple (for those creative types) In that battle it seems the PC won because of its OS from Microsoft called MSDOS and then Windows,…

Student Devs – How Matmi is Helping the Next Generation

“How to develop games can be learnt at University; but learning how to work as a professional developer cannot”. – Vitor Hette Matmi had the pleasure of welcoming Vitor to the team for a 9 week placement.  Vitor is a 20 year old student in his second year at Salford university studying games.  Vitor approached…

LOCATION LOCATION LOCATION

Pokémon and the future of location based technology. Let’s talk about Pokemon Go. Unless you’ve been on a digital detox for the past month you should be aware of the phenomenon which is Pokemon Go. Pokemon Go is a game that uses GPS location and Augmented Reality (AR) to create a “treasure hunt” type game…

Meet Matt

Meet Matt Folkard – the latest addition to the team and a seasoned Developer with over 17 years of experience in the industry. How did you get in to development? I was attracted to games from the age of 8, playing Elite on a BBC B on my mum and dad’s black and white telly…

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